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Do I need to be a developer?

No. Most people can describe the result they want, let an agent build it, and use Studio to review and adjust the result. You may still see project files and terminal commands because those are how the agent and HyperFrames work underneath. Start with Make your first video.

What can I make?

HyperFrames can create product videos, explainers, motion graphics, captioned or recut footage, music-led videos, code-change videos, and interactive slideshows. Use Choose a creation workflow to find the shortest path for your input.

How do I open Studio?

From the project folder, run:
Studio opens in your browser. See the Studio tour before editing a real project.

What is the difference between Storyboard and Preview?

Storyboard is for the message, sequence, visual direction, and frame-level feedback. Preview is for the built result: timing, layout, animation, media, captions, and export. Review the story first when possible. Pixel-level edits are easier after the sequence makes sense.

Can I edit the video myself?

Yes. In Studio you can select elements, change text and design, move and resize layers, edit timing, add media, and export. Some structural or advanced animation changes are faster to send back to the agent. Studio’s Lint action can copy a useful repair message for you.

Where do I find reusable visuals?

Open the Catalog for scenes, captions, transitions, overlays, effects, and components. Choose an item for its function first. Then replace the demo content and match it to the project’s design instead of leaving it as a disconnected template.

How do I add my own images, video, or audio?

Open Assets in Studio and import or drop in the files. You can browse the current project or all available projects, then place media into the composition. See Use Assets and Catalog.

How do I make captions?

Choose the workflow that matches the job:

How do I export the finished video?

Click Export in Studio. Choose the format, resolution, frame rate, and quality, then start the render. MP4 is the normal choice for sharing. Always watch the exported file itself before sending it. See Export and manage renders.

What should I send when something is broken?

Send the smallest useful evidence:
  • what you tried;
  • what you expected;
  • what happened instead;
  • the exact error message;
  • the relevant project or file;
  • a screenshot when the problem is visual.
Start with Troubleshooting. For a Studio-specific problem, use Studio troubleshooting.