@hyperframes/engine is the low-level layer beneath the
Producer. It opens a page that implements the HyperFrames
seek protocol, seeks to an exact time, and captures the resulting frame.
Most integrations should use the CLI or Producer. Use the Engine only when you
need to own frame capture, encoding, media extraction, or browser management.
Why it is different from screen recording
A screen recorder waits for the wall clock and may miss frames under load. The Engine asks the page to seek to a specific time and captures that state before moving on. That makes frame scheduling repeatable and prevents dropped frames caused by a slow machine. Exact pixels can still vary with Chrome, fonts, codecs, GPU behavior, and the host environment. Pin those dependencies when exact visual reproducibility matters.Capture frames
The page atserverUrl must expose window.__hf with a duration and a
deterministic seek(time) function.
captureFrameToBuffer() when the next stage needs an in-memory buffer
instead of a file.
What else the package exposes
These are rendering internals. Their result and error conventions differ by
operation: browser and capture orchestration throws, FFmpeg wrappers generally
return result objects, and teardown helpers avoid masking the original failure.
@hyperframes/producer
Get a finished video without assembling the pipeline yourself.
Deterministic rendering
Understand what HyperFrames controls and what the environment still affects.