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Use managed cloud rendering when you want a finished file without installing Chrome or FFmpeg or maintaining AWS or Google Cloud infrastructure.

Render a project

Sign in once, then render the current project:
The command packages the project, uploads it, waits for the render, and downloads the finished file to renders/. Choose a composition or output path when the defaults are not right:
For CI or another headless environment, save a long-lived API key instead:
See Authentication and API keys for credential precedence and local alternatives.

Choose the output

4K is billed at 1.5× and supports MP4 only. WebM and MOV use the alpha-capable path, which does not support 4K supersampling.

Check what will upload

Cloud project archives have a 200 MB limit. Inspect the archive before starting a render:
Add generated or unnecessary files to .hyperframesignore when needed:
Do not exclude media that the composition needs at render time. HyperFrames already omits common development and generated paths, including .git, node_modules, root-level renders/, and root-level snapshots/.

Fill template variables

Use the variables declared by the composition:
For larger payloads, pass a JSON file with --variables-file. The first local render prints an asset_id. Reuse it to render the same uploaded project with different values:

Run asynchronously

Submit without waiting and receive a webhook when the render finishes:
Then inspect or manage renders by ID:
For automated retries, pass a stable --idempotency-key so an interrupted request can be replayed safely.

Choose another renderer

See the CLI reference for every flag and JSON output shape.